Sky Scream Soundtrack
A Musical Tribute to a Ride Vision

In 2013, Holiday Park Plopsa released concept art for a new roller coaster called Sky Scream. It wasn’t just the ride layout that stood out—it was the setting: a launched coaster wrapped in the decaying facade of an old industrial building. For the first time, it felt like the park was aiming for more than thrills. They were telling a story.
As a longtime theme park enthusiast, that shift excited me. The eerie, atmospheric visuals of the concept art stuck with me, and I began to imagine what kind of music could enhance the experience. What sounds would pull visitors deeper into this strange world before the ride even began?
Composing the Soundtrack
Inspired by the mood and setting, I composed a small collection of tracks to accompany different parts of the attraction. Each piece was meant to reinforce a part of the guest journey:
- Main Theme – A central musical identity for the ride, combining tension and excitement.
- Area Theme – Played in the plaza in front of the attraction, setting the stage with an eerie atmosphere.
- Queue Theme – A more suspenseful and restrained track, building anticipation as guests approach the station.
- Station Theme – The most intense of the tracks, designed to heighten the moment before launch.
I created the music using FL Studio, with orchestral libraries like ProjectSAM Symphobia and Symphobia 2 to give it a cinematic feel—somewhere between film score and theme park soundscape.
- Intro
- Area
- Queue
- Station
When the Park Came Calling
To my surprise, Holiday Park reached out and expressed interest in using the music. I was thrilled. This was never meant to be an official project, so the idea that it might actually be part of the attraction was incredibly exciting.
I agreed without hesitation. Unfortunately, in the end, the park only used the Area Theme, and even then it was folded into a general playlist of other instrumental tracks played on the plaza. It wasn’t the focused, immersive use I had imagined, and I had even offered to help fine-tune the music to better fit their needs.
Still, hearing my work played at the park—even in a limited way—was a memorable moment. And it opened the door to more opportunities.
What Came After
This was the first time one of my soundtracks made it into a real theme park setting, and while the result wasn’t quite what I had envisioned, it set something in motion. I went on to create two more soundtracks for the park: Expedition GeForce and Airshow ‘71.
Sky Scream remains a special project for me. It’s where I first explored the intersection of storytelling, visual design, and music in a themed environment—and that’s a creative space I keep coming back to.